Dig & Clean Rarity Guide
Rarity is the heart of Dig & Clean. It is only revealed after a full clean at the Workstation, and it decides, together with Condition and Weight, what an item is worth. All the rare and valuable finds sit in the seven published tiers (Common to Omega), but the game also ranks the beach litter you dig up as Junk — the lowest tier of all.
The tiers
| Tier | Glow colour | Role / where | Best for |
|---|---|---|---|
| Junk | No glow | Litter · Starter Beach | Plastic bottles, old cans — almost worthless; sell or museum filler |
| Common | Faint glow | Starter · always available | Bulk Gold, low value — fund your first shovel |
| Uncommon | Green glow | Starter · always available | Steady shovel-upgrade funding, museum filler |
| Rare | Blue glow | Early · always available | First real detector payoff |
| Epic | Purple glow | Mid · always available | Museum flip candidates, sell surplus |
| Legendary | Gold / yellow | Top · late Starter Island | Island-trip goals |
| Mythic | Red glow | Jackpot · Shipwreck Cove | Best stacked with the SECRET10 code |
| Omega | Dark red glow (Update 1) | Endgame · Sphinx Sands | Endgame farming — five immensely valuable items |
Glow colour matches rarity, so you can read a find’s tier from its glow even before you know its name. Higher tiers are found on later maps: Starter Island, then Shipwreck Cove, then Sphinx Sands (Omega) — and since Update 4, the volcano-side Paradise Point island.
Condition and Weight
A cleaned item shows three things that set its value:
- Weight (KG) — heavier finds are often worth more, but not always (a 1.7 KG Emerald beats a 449 KG hydrant).
- Condition — grades run from OK → Good → Great → Perfect. Better condition raises value.
- Rarity — the tier above, plus a “1 in X” drop-chance readout (e.g. “1 in 483” or “1 in 145,000”).
The sell station prices an item from Condition, Weight and Rarity together. A Mythic-tier item in Perfect condition with a huge KG stat can sell for millions; displayed instead, it can pull in thousands of Gold every second from visitors.
How to read a find
- High rarity number (like “1 in 500”) + strong Condition = keep for the museum.
- Low rarity (like “1 in 22”) + weak Condition = sell.
- Legendary and Mythic pieces earn far more on display than the flat coins the merchant pays.
Because display slots are limited, prioritise keeping your rarest items in the best possible Condition inside your base to maximise the passive Gold they generate.
Above Omega — Paradox and Singularity (reported)
Since late August 2026 the index lists finds above Omega. Verified creator gameplay footage (Quacks, Aug 29; SpaceQT, Aug 31) shows three additions:
- Paradox — a batch of ultra-rares including the Giant Rubber Duck, the Midas Hand, a golden toilet and a rainbow diamond gem; one displayed at “1 in 6 trillion” on camera.
- Singularity — five Update 4 items with displayed index odds from roughly 1 in 12 trillion up to 1 in 500 trillion.
- Pristine — a new top condition above the old ladder, reached after about 75 hours of polishing (skippable with Robux).
Update 4 also added the Meteorite mutation (from meteor showers) — that is a value multiplier, not a rarity; a mutated item is not automatically a higher-tier one.
Above Singularity — Genesis and Primordial (official)
On September 18, 2026 the official Discord FAQ channel documented three crafting recipes, and two of them name rarities never seen before:
- Genesis — the Starborn Egg (Pegasus Recipe) and the forged Pegasus (Forge Recipe) are Genesis items.
- Primordial — the Phoenix, Philosopher’s Stone, Earth’s Core and Prehistoric Duck are Primordial items.
Both sit above the previously documented tiers (the Forge Recipe combines a Genesis Pegasus with four Primordial ingredients). The official FAQ does not publish the full tier ordering or drop odds between Genesis and Primordial, so treat the exact hierarchy as unconfirmed. The full ingredient lists, plus the official softlock warning, are in the recipes guide.
The developer publishes no official drop-rate table. Rarity tiers are community-documented; the “1 in X” figures are player observations and change between updates.